Tekken 3 Save File for RetroArch | All Characters and Costumes
You have to link your game to a GOG.com (previously called Good Old Games, a subsidiary of CDPR) account. If you link to each game, this process should allow cross-progression save between the versions (PC, Xbox, Switch) that have received the latest patch. I don't have a Switch so I'm not sure if it's updated to the latest version yet. Trophies do not auto-pop.
Pre-requisites: Make sure the game has received the latest patch (v4.0) and on the main menu, you should see "My Rewards" added. For base game users, your save files might be incompatible due to not having all the expansions added. Make sure you claim the expansions for the PS5 versions of the game and install them.
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Once you've linked your accounts. Because of the way that Witcher 3 saves work where the newest version is needed every time a patch comes out. You should re-save the game so that it will be updated the 4.0 version of the save. Doing this, you should see a cloud with a tick icon on the save file.
Now load up the PS5 version of the game, go to My Rewards and link to the GoG.com account similar to the PS4 version. Doing this will get the Load Game option to show up if you're done the above correctly. If your files are not populating, one solution provided in the comments is to try starting a new game. I theorize this might work as every auto-save/save pings the GOG.com server, doing so might wake it up and populate the load game list.
Set the game on one round then choose versus mode. Select Jin vs. Xiayu 48 times. After 47 battles, Xiayu will get her third costume. In the next battle Jin also will get his costume. To get Gunjack's third costume, select Gunjack vs. Gunjack in versus mode 6 times. To get Anna's third costume, select Anna vs. Anna 14 times in versus mode. To save their costumes, play arcade mode one time in their third costumes.
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And when you are proud of your creation you can upload it to the Sporepedia, which is an enormous community hub housing monsters from all around the world. Just right-click and save one, then drag that small file into your Creature Creator to make it appear. Easy.
The demo ends with the Scissor Walker chasing the player as the player alternates between walking and running to save stamina and taps a button to switch between forward and reverse camera angles. The final version of the game will give players more to do than run, talk and look behind them, but Kono kept this version simple for demonstration purposes. He says the player will have a cell phone, for instance, which he jokes you can use as a flashlight, because every horror game needs a flashlight.
"But there are certain players who don't use items right away and want to save them for the end. And after the game came out, we realized if you do that, you pretty much can't win. It becomes a very difficult game."
And while some criticize Weekly Famitsu's close relationships with game publishers, those relationships also provide a different level of access than you typically see in the West. Weekly Famitsu often prints download codes for games and features interviews with subjects who rarely appear elsewhere, for example.
As the creative director behind Sony's long-delayed action-adventure game The Last Guardian who then left Sony to finish his work on the game as a freelancer, he's maintained a low profile the past few years. Sony isn't ready to talk about what's going on with the game and what problems it ran into, so neither is Ueda.
Hironobu Sakaguchi, Terra Battle: The download numbers in the U.S. are about half of what they are in Japan right now. It's around 300,000 downloads in America. Japan is 600,000 or 700,000 [as of December 4]. America's download numbers are growing, though. And right now, Terra Battle is a closed game. But after New Year's, we're planning to put out an online mode, and I think that'll help the numbers grow even more.
Koki Kimura, Monster Strike: The game was released in Japan, then Taiwan and now North America. To date, it's been downloaded 15 million times [as of November 12]. And in Japan, we're always playing a seesaw game, basically, with Puzzle & Dragons, and you can look that up easily on any of the data services that put those things out. And then worldwide, we've ranked as high as fourth in sales.